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57 Movie Reviews w/ Response

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Actually looks pretty good

It'd be a lame fight if it was animated badly, but this was not bad at all. It was average for a stick fight. The amount of blood loss was a bit ridiculous, though. Each punch and kick splashed alot of blood from the opponent (although slams and stomps didn't seem to cause nearly as much damage).

It would help if you used some kind of impact sounds for the punches and kicks. They don't have to be very loud.

And when they cause a crater in the ground, it'd look better if you had debris flying into the air (since the chunk of ground can't just disappear).

Joey-Kazaam responds:

Thanks for the review. I plan on using sfx for my next stick fight flash. the debris idea is pretty neat and yeah I will for sure do that. and for the blood loss, i guess i got a bit carried away haha

thanks man :D

wow

Very good execution of the concept. Very dramatic.

Jimtopia responds:

Thanks, glad you liked it.

wow

One of the best robot videos I've seen so far. Good animation, art, and humor.

Galneda responds:

Thanks very much! :D

seriously?

That's it?

Art's not too bad and what little animation you have looks okay, but it's way to short and there's no story. It's like you're delivering the punchline to a joke you never mentioned. Bulbasaur falls off a cliff for apparently no reason--and that's the entire animation. I don't get the point.

Needs more content.

gwokymarla responds:

It does have a point, it's bulbasaur falling off a cliff.

wtf

This is less effort than [KK] members usually put forth. And that's really saying something.

PsychoKillerHare responds:

Simply because I dont have to try as hard.

Pretty good

I was hoping for a bit more irony. Maybe that comes later.

It was really funny.

DestructoBox responds:

Too much irony gives you that penny taste in your mouth.

amirite?

Well...

Your lip sync is good, but the way you make the character act needs a bit refining. It's good enough to animate with, but if you want to make it better....

It really doesn't look like he's pointing at the ship, unless it wraps around in front of him or the end that's off-screen is just absolutely huge. It doesn't look like he's pointing at anything, really. If he's pointing at the ship, his hand should sweep into the distance. If he's wagging his finger at the person in front of him--which would be equally as effective--he should point lower, like chest-level (unless the person he's talking to is really tall). If he's just gesturing to make his point, he should raise his finger when he says "perfect" or whatever word he wants to emphasize the most.

I don't know if you wasn't to give him such a terrible poker-face and totally transparent body language, but maybe that's in the character's... character. In case it's not, you shouldn't emphasize his every movement so much.

His ear should flip when he's lying, but you overemphasize the movement by making his ear flip too much and by making him look to to the side when he's pausing. I think it'd work better if he remains looking forward and his ear doesn't fall back so much. The pause with a bit of ear twitch is just enough to indicate that he doesn't quite believe his own words but he's pressing forward anyway.

His tail looks kind of mechanical. It only wags at the end. Not that he should wag his tail more, but his tail is a part of him and should be as expressive as his arms as he talks. He should whip it a bit behind him once or twice to show his agitation. It should at least move a bit so it's not so rigid behind him as he talks.

Personally, I don't think making him smile at the end is necessary, but that just depends on the character's disposition. It looks like he's saying, "I'm innocent in all this." If you're intending that the person he's speaking to is suddenly giving him the "really angry face," he should cringe a bit and take a step back--which may look more natural.

Even though he's the only character on the screen, you should keep in mind what the person he's speaking to is doing and how he/she is reacting.

I hope that's helpful.

And please, don't loop the animation. Add a start button from now on. I'm tired of telling authors that looping is annoying.

Scifer responds:

Yeah, there are certainly a few drawbacks to this style of cut-out animation; one of which is that a lot of the character's actions can appear very wooden. It's all a case of how much time you're willing to spend making extra 'parts' for each individual character.

Scifer does have a bit of a poker-face at the moment, but that's only because of his permanently knotted brow. xD I didn't think it would be so noticable as all the shots he will be appearing in, in the final animation are mid-distance shots, where the characters are both surrounded by a lot of detail.

Still, thanks for the crit. I've taken it all onboard. Cheers!

-=Sci

I don't think you deserve any points

According to your profile, you're an 18 year old male from England and very close to achieving 10th top contributor to Newgrounds.

So, your Author's comments alone make you creepy--and a liar. This animation just makes you seem disturbed--with it's sexual and homicidal undertones.

Sidorio responds:

This flash is what I dream about at night.

Male

University of North Texas

Denton, TX, USA

Joined on 5/20/10

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