00:00
00:00
View Profile reikiba

58 Movie Reviews w/ Response

All 154 Reviews

1 reviews is hidden due to your filters.

Actually looks pretty good

It'd be a lame fight if it was animated badly, but this was not bad at all. It was average for a stick fight. The amount of blood loss was a bit ridiculous, though. Each punch and kick splashed alot of blood from the opponent (although slams and stomps didn't seem to cause nearly as much damage).

It would help if you used some kind of impact sounds for the punches and kicks. They don't have to be very loud.

And when they cause a crater in the ground, it'd look better if you had debris flying into the air (since the chunk of ground can't just disappear).

Joey-Kazaam responds:

Thanks for the review. I plan on using sfx for my next stick fight flash. the debris idea is pretty neat and yeah I will for sure do that. and for the blood loss, i guess i got a bit carried away haha

thanks man :D

sound definitely needs work

Verda's voice definitely needs to be clearer. Maybe over-enunciation words would help. I couldn't understand anything that girl said. I think the voices could be amped a bit--but I may also be becoming hard of hearing.

The ninja wasn't annoying in the least. Maybe if you had him say "Believe it!" at the end of every sentence or two. Singing badly is annoying too--especially if it's Aqua or Insane Clown Posse. Just a suggestion.

Despite the fact that they had no mouths--or faces--they moved and acted pretty well. The voice acting was good even though the sound quality wasn't.

Gafagear responds:

thank you so much for your review it will help me alot, X3

wow

Very good execution of the concept. Very dramatic.

Jimtopia responds:

Thanks, glad you liked it.

wow

One of the best robot videos I've seen so far. Good animation, art, and humor.

Galneda responds:

Thanks very much! :D

seriously?

That's it?

Art's not too bad and what little animation you have looks okay, but it's way to short and there's no story. It's like you're delivering the punchline to a joke you never mentioned. Bulbasaur falls off a cliff for apparently no reason--and that's the entire animation. I don't get the point.

Needs more content.

gwokymarla responds:

It does have a point, it's bulbasaur falling off a cliff.

Not annoying, at least

I like Will Smith too, but there's not alot going on in this tribute. A rotating head isn't a very attractive choice, especially with scrolling heads in the background.

The way you presented the quote at the end looked good. I see photos of celebs with quotes like that all the time at the movies while waiting for the show to start. Would have been better if you had alot more screens like it--like maybe following highlights of his career. If your intention was to tribute the guy, it fell short.

Fallenanzel responds:

Clearly you are no fan of cinema. The animation I have created is on the same level as Citizen Cane.

wtf

This is less effort than [KK] members usually put forth. And that's really saying something.

PsychoKillerHare responds:

Simply because I dont have to try as hard.

Pretty good

I was hoping for a bit more irony. Maybe that comes later.

It was really funny.

DestructoBox responds:

Too much irony gives you that penny taste in your mouth.

amirite?

what....?

I can't tell if you're serious or not. Either way, it looks like you really didn't put much effort into this at all. The flash is at least half text. And you just squashed and stretched pictures of soda cans.

And it loops, which is annoying--and the music loops in on itself.

Pixonimateo responds:

F*CK YOU NEW GROUNDS F*GGOT!!!

Well...

Your lip sync is good, but the way you make the character act needs a bit refining. It's good enough to animate with, but if you want to make it better....

It really doesn't look like he's pointing at the ship, unless it wraps around in front of him or the end that's off-screen is just absolutely huge. It doesn't look like he's pointing at anything, really. If he's pointing at the ship, his hand should sweep into the distance. If he's wagging his finger at the person in front of him--which would be equally as effective--he should point lower, like chest-level (unless the person he's talking to is really tall). If he's just gesturing to make his point, he should raise his finger when he says "perfect" or whatever word he wants to emphasize the most.

I don't know if you wasn't to give him such a terrible poker-face and totally transparent body language, but maybe that's in the character's... character. In case it's not, you shouldn't emphasize his every movement so much.

His ear should flip when he's lying, but you overemphasize the movement by making his ear flip too much and by making him look to to the side when he's pausing. I think it'd work better if he remains looking forward and his ear doesn't fall back so much. The pause with a bit of ear twitch is just enough to indicate that he doesn't quite believe his own words but he's pressing forward anyway.

His tail looks kind of mechanical. It only wags at the end. Not that he should wag his tail more, but his tail is a part of him and should be as expressive as his arms as he talks. He should whip it a bit behind him once or twice to show his agitation. It should at least move a bit so it's not so rigid behind him as he talks.

Personally, I don't think making him smile at the end is necessary, but that just depends on the character's disposition. It looks like he's saying, "I'm innocent in all this." If you're intending that the person he's speaking to is suddenly giving him the "really angry face," he should cringe a bit and take a step back--which may look more natural.

Even though he's the only character on the screen, you should keep in mind what the person he's speaking to is doing and how he/she is reacting.

I hope that's helpful.

And please, don't loop the animation. Add a start button from now on. I'm tired of telling authors that looping is annoying.

Scifer responds:

Yeah, there are certainly a few drawbacks to this style of cut-out animation; one of which is that a lot of the character's actions can appear very wooden. It's all a case of how much time you're willing to spend making extra 'parts' for each individual character.

Scifer does have a bit of a poker-face at the moment, but that's only because of his permanently knotted brow. xD I didn't think it would be so noticable as all the shots he will be appearing in, in the final animation are mid-distance shots, where the characters are both surrounded by a lot of detail.

Still, thanks for the crit. I've taken it all onboard. Cheers!

-=Sci

Male

University of North Texas

Denton, TX, USA

Joined on 5/20/10

Level:
1
Exp Points:
10 / 20
Exp Rank:
> 100,000
Vote Power:
1.50 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
20